However, we can't say for sure until we see how new carriers affect the balance overall. What changes will be implemented with matchmaker? We plan to expand the maximum number of aircraft carriers in combat due to the possible increase in the popularity of this class. Time will tell.Īlso, if you are willing to quit this game because the Bogue or Zuiho can no longer be played at tier 5, I still think its being immature. Apparently the best decision for the expansion/longevity was to bring CV play in-line with the first person nature of the rest of the game. That they chose to redevelop the entire system was both bold and risky, but they have access to reams more customer data from surveys than you or I. To be honest, I only thought that fighter strafing and manual drop distances needed to be changed to balance the CV skill level imbalance. The amount of players that read this forum is a subset of the total NA player base, and the loudest voices in this topic shouldn't be given any more credence just because they are being so aggressive about this. You don't know what the overall outcome will be for increasing/decreasing the CV player base anymore than I do - I just don't use hyperbole to describe unknown outcomes. why shouldn't that person quit?Īnd this isn't going to revitalize anything, there will be a surge of CVs as players try out the new interface, somewhat offset by people who like the old chill interface ditching carriers completely, and then as players realize what a clunky wreck the new interface is the population will drop to lower than it was before. If what someone really likes about WOWS is playing their collective of carriers, and WG is both dumbing down carrier play by completely changing the interface, and removing half the carriers.
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